Create Your Own 3d Video Game With Software

Some game kits are free for commercial and non-commercial use.

3D video games feature graphics representing objects the way we see them in real life: they have width, length and depth, including elements that shrink the further they’re located from you. You can make these games using several approaches, including programming them from scratch. This involves learning to code in a programming language, and reading implement artificial intelligence and other gaming algorithms in that language. But you can also make cool 3D video games for free using kits that drastically cut development time. Making your own 3D video games lets you produce games unlike anyone else’s.

Instructions

1. Download and install a free 3D game development editor such as DarkBASIC, GameStudio or 3D RAD.

2. Load the source code for a sample program into your editor, then run the program. (See your editor‘s help file to locate the path of the folder containing the sample programs.) For DarkBASIC, load the program “CloudWrightExample.dba.” For GameStudio, load “clock.c.” For 3D RAD, load the “DoorDemo” sample. The sample programs just listed are some of the shortest you can run in your editor. The shorter a program is, the quicker you can understand how it works.

3. Stop the program, then read each statement in its source code. Repeat the previous step for at least five more sample programs.

4. Read your editor’s help file for the following topics. Doing so will quickly develop your understanding of program the editor to produce 3D games. For DarkBASIC, click the “Help” menu, click “Examples,” then read the topics “Core,” “Text,” “Input,” and “Basic3-D.” For GameStudio, press “F1,” then read “WED Editor,” “Script Editor,” “Engine,” “Script programming,” and “Engine Objects.” For 3-D RAD, click the “Help” menu item, then read topics “Getting Started,” “Modeling,” “Physics” and “Rendering.”

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5. Memorize the sample programs you like best. According to Dr. Bill Klemm, professor of Neuroscience at Texas A&M University, thinking promotes understanding.

6. Retype the program from memory and run it. If it doesn’t work, check the source you typed against the original source and correct any errors.

7. Make changes to the constants of one of the sample programs. For example, in DarkBASIC’s “CloudWright” program, change the “20” to a “0,” in line 19’s “rotate camera” statement. Run the program, which will display a starting viewpoint of the clouds that differs from previous runs. For GameStudio’s “Clock.c” program, change the “6,” to “200” in line 25’s “video_window” statement. This changes the location of the clock on the screen. For 3-D RAD’s “DoorDemo” program, double-click the left pane’s “Door” object, then click “[A]” in the “Move left” dropdown box. This makes the camera pan left when the user presses the “A” key, instead of the left arrow key.

8. Write the code for bigger changes. For example, for DarkBASIC, make the “CloudWright” program load a brick wall texture instead of a cloud texture. For GameStudio, make the clock draggable with the right mouse button instead of the left. For 3D RAD, import a refrigerator mesh to replace the door object. The knowledge you gained from memorizing the code, studying the help file topics and reading the sample programs will guide you in this step. Repeat this step until the original sample program becomes unrecognizable.